Date of Award
8-21-2023
Document Type
Thesis
Degree Name
Master of Arts in Education
Department
Education
Program
Teaching Initial K-6 Licensure
Capstone Instructor
Dr. Oluwatoyin Akinde Fakuajo
Second Reader
Professor Kristin Blevins
Keywords
conceptual understanding, digital game-based learning (DGBL), game-based learning (GBL), gamified, traditional game-based learning (TGBL), traditional instruction
Abstract
This paper analyzed 15 primary, peer-reviewed research articles about how to integrate game-based learning in elementary mathematics to increase conceptual understanding. The purpose of this paper was to inform teachers about how to integrate digital and traditional games, including factors to enhance effective implementation, in a way that increased conceptual understanding. Key factors were gleaned from the articles that had a significant impact on the effectiveness of game-based learning. In Chapter Two, traditional and digital games were divided into two sections to analyze the benefits and drawbacks of each method. These benefits and drawbacks were compared in the Appendices to create universal factors of both traditional and digital game-based learning. These factors included educational context, key characteristics, and the teacher’s role. Research had multiple gaps within the literature that could be filled to enhance the credibility and further validate game-based learning as a viable supplemental tool to instruction in elementary mathematics.
Recommended Citation
Greenfield, S. (2023). Game-Based Learning in Elementary Mathematics (Thesis, Concordia University, St. Paul). Retrieved from https://digitalcommons.csp.edu/teacher-education_masters/91Included in
Educational Methods Commons, Educational Technology Commons, Elementary Education Commons, Instructional Media Design Commons, Outdoor Education Commons, Science and Mathematics Education Commons